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A curse spell is any spell that causes a negative effect to its target other than damage, such as lowering stats. Curses are an rarely used part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In long fights, using a curse spell or two at the beginning may be a very good idea. Curse spells can only be used once for a short period of time for most opponents; unless the curse 'splashes' and does not affect the opponent, or you are 'battling' a dummy. There are dummies located throughout RuneScape, but the best place to train on dummies is in Lumbridge. You can also get free air and mind (30) runes from the Magic Tutor in Lumbridge. Please note that you can only get the runes every 30 minutes and that the Magic Tutor will not give you air or mind runes if you have any in your inventory or bank

Spell Level Members Only Runes Required Experience
Confuse icon Confuse 3 No 120px Body Rune220px Earth Rune320px Water Rune 13
Weaken icon Weaken 11 No 120px Body Rune220px Earth Rune320px Water Rune 20.5
Curse icon Curse 19 No 120px Body Rune320px Earth Rune220px Water Rune 29
Bind icon Bind 20 No 320px Nature Rune420px Earth Rune420px Water Rune 30
Snare icon Snare 50 Yes 120px Nature Rune520px Earth Rune520px Water Rune 60
Vulnerability icon Vulnerability 66 Yes 120px Soul Rune520px Earth Rune520px Water Rune 76
Enfeeble icon Enfeeble 73 Yes 120px Soul Rune820px Earth Rune820px Water Rune 83
Entangle icon Entangle 79 Yes 420px Nature Rune520px Earth Rune520px Water Rune 89
Charge icon Charge 80 Yes 320px Soul Rune320px Earth Rune320px Water Rune 180
Stun icon Stun 80 Yes 120px Soul Rune1220px Earth Rune1220px Water Rune 90
Spell Effect
Confuse icon Confuse Reduces your opponents attack by 5%.
Weaken icon Weaken Reduces your opponents strength by 5%.
Curse icon Curse Reduces your opponents defence by 5%.
Bind icon Bind Prevents your opponent from moving for 5 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.
Snare icon Snare Prevents your opponent from moving for 10 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.
Vulnerability icon Vulnerability Reduces your opponents defence by 10%.
Enfeeble icon Enfeeble Reduces your opponents strength by 10%.
Entangle icon Entangle Prevents your opponent from moving for 15 seconds. Increased accuracy when wearing charged Druid robes.
Charge icon Charge This spell temporarily increases the maximum damage of the three God Spells to 30 for about 7 minutes. The corresponding God Cape must be worn along with the staff in order for the spell to get the damage increase. You can cast this spell every minute and a half (90 seconds).
Stun icon Stun Reduces your opponents attack by 10%.


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